How to Play

Quick official rulebook for Legends TCG · Rise of the Pack. Same steps as the Teach Pack tutorial — written down in one place.

Goal

Reduce the enemy hero to 0 HP. Both heroes start at 40 HP.

Turn flow

  1. Start of turn — gain mana (turn 1 = 1, up to 10). Draw a card.
  2. Main phase — play Creatures, Spells, and Traps from your hand (pay mana). Attack with ready creatures.
  3. End turn — press End Turn. Opponent plays.

DDL Coin If you go second, you have a one-time Coin: once per game you may play a card that costs 1 more than your current mana.

Creature types & keywords

When can a creature attack? Not the turn it was played (summoning sickness), unless it has Rush (creatures only — never the hero that turn).

Taunt If the enemy has a Taunt creature, you must attack that first. Face and other bodies are blocked until Taunt is gone.

Rush Can attack creatures the turn it enters — still cannot hit the hero that turn.

Poison Destroys any creature it fights (ignores the usual ATK ≥ HP kill rule). Some Poison is temporary until end of turn.

Play Effect when the card is played from hand.

Death Effect when the creature dies.

Haunt Ongoing / graveyard-style effect (see card text).

Passive Always-on while the permanent is in play.

Combat

Modes

Hands & overdraw

Hand max is 10. Extra cards drawn when full go to the graveyard.

In-game: open Play → Teach Pack for the interactive version of this lesson.